Medium-range missiles can deal up to 40 damage by firing 40 missiles (the single most powerful 'Mech-scale weapon in the game), but they also have a +1 penalty to-hit and are very large, heavy, and ammo intensive.Clan Heavy Lasers deal double the damage of an Inner Sphere laser of the same type, but it has a +1 to hit modifier and much more heat.Unfortunately, the target was fast enough to dodge the shot, and the weapon turned out to be useless. Onimaru tries it out, and we see that the bullet was powerful and far-reaching enough to blow up a moon in Saturn. Kanabo once provided Onimaru with a canon that can destroy planets, but can only shoot 1 ammo before it breaks. Dragon Ball Z: Krillin's Destructo Disc can cut through anything, and can't be blocked, but its aim is unwieldy and Krillin can't guide it once he throws it.The outside world artilleries avert the inaccurate part, however. In either case, if the Titan's neck isn't destroyed they will regenerate even if they were blown to bits, which is why soldiers with 3D maneuver gear are ultimately necessary to fight them. In Attack on Titan, the fixed cannons mounted on the walls can either shoot explosive shells which do massive damage to Titans if they land but often miss entirely, or grapeshot which is more likely to hit but can only temporarily maim Titans before they heal themselves.Contrast Always Accurate Attack, which is often weak to compensate. Compare Death or Glory Attack, where an attack or strategy has a huge payoff on a success but even greater risk than simply missing on a failure, Difficult, but Awesome, with which this may overlap if the inaccuracy can be overcome with sufficient skill, and Fixed Forward-Facing Weapon for weapons whose accuracy is largely dependent on whatever they are mounted on. See also Critical Failure for chances of an ability failing to work, in general. Short-Range Shotgun is a case where it becomes more accurate at shorter ranges. If it's the fault of the user wielding the weapon/attacker, check out Imperial Storm Trooper Marksmanship Academy, where the bad guys may have accurate weapons but they're just bad shots, or A-Team Firing, which is when everyone and not just the bad guys are graduates of the academy. Often Awesome, but Impractical if a weaker but more-accurate attack will statistically do more damage in the long run. When an attack or weapon is powerful but inaccurate, it's this trope.
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